Showing posts with label Story Development. Show all posts
Showing posts with label Story Development. Show all posts
Friday, 8 February 2013
From Script to Screen - Draft Storyboard
On page 2 the red squares are alternative. I could not decide whether I wanted Death at a desk or at a kiosk at the time. But now I think the kiosk is best.
From Script to Screen - Thumbnails/Doodles for Environment, Props (Grave Slot Machine) and Death In His True Form
My grave slot machine has become more of a prop in terms of design than the light bulb so I did some sketches of it as well as icons for it to have on the rollers. The cemetery entrance is just a basis at the moment, I need to get into some concept painting to show the true look of it. Still working on the chasm.
![]() |
First thought of Deaths true appearance but it is still too "Grim Reaper" I think. |
Saturday, 2 February 2013
From Script to Screen - Character Design: Janitor Jerry
I always wanted the character to have a hunchback and to be thin and gangly. The first page was my initial thoughts on the character but it wasn't what I wanted so I did further developments.
![]() |
Initial Design |
![]() |
1 looks very peculiar but I was trying to identify the style on this sheet. |
![]() |
Looking more at faces on this sheet, I like 15 best. |
From Script to Screen - Character Design: Death
With the fact of there being a casino world in mind, I thought about having Death be dressed in different outfits. For some reason my mind ran off on the idea of there being a cemetery looking place to begin with as well but I don't think I'll have that now. Afer drawing 4 versions of how Death looked the most popular at the time seemed to be 2 and the fact he has no face.
Grave Digger - For Cemetery
Casino Croupier - For Casino
Ring Master - For Tight Rope Walking
Ring Master - For Tight Rope Walking
Tuesday, 22 January 2013
Monday, 21 January 2013
Subscribe to:
Posts (Atom)