Saturday, 29 December 2012
I did do this tutorial before but as you can see below there were some problems so I altered my lights a bit to come out with my final render.
|First try at tutorial; has strange triangle at the side. I discovered I had not disconnected the lights from the floor.|
|Second try and final render; disconnected only the area lights from the floor.|
Friday, 14 December 2012
Thursday, 13 December 2012
Wednesday, 12 December 2012
This is my planning sheet for my zoetrope strip animation before starting on the actual strip. I divided the frames up evenly as there are 24 frames in total and 4 main parts of the animation loop.
Tuesday, 11 December 2012
In today's lesson I decided to go really bright and bold with my choice of medium and colour. I actually really like how these turned out. I had to quick drawings, one session of moving life drawing, and three 20 minute drawings which were mainly experiments with colour in light and dark.
|Moving Model Drawings|
|Used orange as a base colour, red for shadows and blue background|
|Red for dark areas, blue for light and orange for objects.|
|Green for base, yellow for light and blue for dark.|
Monday, 10 December 2012
Saturday, 8 December 2012
Just a little bit more texturing to be done on the buttons and my UV maps for my holograms and screen. I have tried out some lighting as well but I am struggling with it as the glows everywhere pretty much lights the scene anyway. I am trying to get some reflections from the glows onto the other objects but am struggling. Debating whether lights are even necessary with all the illumination of the glows.
|Red Metal Shader added for walls, floor and ceiling.|
|Black and Yellow Metal Shader added for the tables and rubber-like shader for the cables on the floor.|
|Blinn Shaders with glows added.|
|50% Test Render showing glows.|
|Glass shader added to table equipment (selected because it is invisible).|
|50% Test Render showing the glass.|
|White Metal Shader added to the control panel and also added a grey metal shader to parts of the table.|
|50% Test Render for all texturing so far. I also attempted to add some white glow on parts of the cables but it did not come out as well as I had hoped.|
Tuesday, 4 December 2012
|Made the basic shape out of a cylinder at first and extruded the faces at the bottom.|
|Restarted with another cylinder because I didn't like how the original looked because there wasn't enough divisions so not enough extrudes at the bottom. And put the cones and rings on it.|
|Extruded the sides to add more detail and a better design.|
|Changed the whole shape into an oval rather than a circle so there is more room to work on for my character as well as some cable sockets on the bottom.|
|Added grills on the bottom and equipment which were mainly random experiments as they need to look alien.|
|Front, Side, Top and Perspective View of Hero Prop model. (I will add more equipment).|