Thursday, 26 February 2015
Monday, 23 February 2015
Jerry Texturing Complete
Death Texturing Complete
Shader Colour Blocking, applied glow on Cane head piece. |
First jacket texture pattern test. I decided to have a subtle pattern to increase the showmanship of the character. |
I decided on this stitched pattern rather than the checked pattern and added a subtle pattern to the cravat and waistcoat for the same reason. |
Buckle Texture, no Bump map applied. |
Buckle texture, Bump map applied. |
Chips and Dice Textures, Bumps applied |
Texturing complete. |
The jacket has two textures because it has a two sided texture assigned due to the tail. |
Waistcoat Texture and Specular map and Cravat Texture |
Hat Texture |
Legs Texture |
Cane Texture |
Buttons, Buckle, Dice and Chips Textures and their Bump Maps |
Shoes Texture |
Thursday, 5 February 2015
Major Project: Jerry Facial Rigging - Blendshapes Redone
Due to there being a facial rigging problem with Jerry's eyebrows I had to redo them which in turn meant redoing the blendshapes for his facial expressions.
Above are the eight different channels being used individually. However these channels allow me to make other expressions by combining them together. Here are few below.
Tongue control is also complete.
Happy |
Sad |
Angry |
Surprised |
Confused |
Puffy Cheeks |
Oh |
Above are the eight different channels being used individually. However these channels allow me to make other expressions by combining them together. Here are few below.
Terrified |
Blowing out |
Nervous |
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