Red Metal Shader added for walls, floor and ceiling. |
Black and Yellow Metal Shader added for the tables and rubber-like shader for the cables on the floor. |
Blinn Shaders with glows added. |
50% Test Render showing glows. |
Glass shader added to table equipment (selected because it is invisible). |
50% Test Render showing the glass. |
White Metal Shader added to the control panel and also added a grey metal shader to parts of the table. |
50% Test Render for all texturing so far. I also attempted to add some white glow on parts of the cables but it did not come out as well as I had hoped. |
this is really good Alex! I especially like the potion phials. the only thing i would suggest, is to turn the glow down a little bit and add point lights that you get some shadows on the scene.
ReplyDeleteYour scene is coming together nicely man, I think there is perhaps a little too much glow in certain areas which kind of blurs your render, but the shaders all compliment each other really well :)
ReplyDeleteyep, too much glow, Alex, which is giving you that 'burning out' effect in some areas; this is going to be a challenge, but it's going to be worth it, so onwards!
ReplyDelete