Saturday, 8 December 2012

Secret Lairs: Set Texturing Progress so far

Just a little bit more texturing to be done on the buttons and my UV maps for my holograms and screen. I have tried out some lighting as well but I am struggling with it as the glows everywhere pretty much lights the scene anyway. I am trying to get some reflections from the glows onto the other objects but am struggling. Debating whether lights are even necessary with all the illumination of the glows.

Red Metal Shader added for walls, floor and ceiling.

Black and Yellow Metal Shader added for the tables and rubber-like shader for the cables on the floor.
Blinn Shaders with glows added.

50% Test Render showing glows.

Glass shader added to table equipment (selected because it is invisible).

50% Test Render showing the glass.

White Metal Shader added to the control panel and also added a grey metal shader to parts of the table.

50% Test Render for all texturing so far. I also attempted to add some white glow on parts of the cables but it did not come out as well as I had hoped.



3 comments:

  1. this is really good Alex! I especially like the potion phials. the only thing i would suggest, is to turn the glow down a little bit and add point lights that you get some shadows on the scene.

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  2. Your scene is coming together nicely man, I think there is perhaps a little too much glow in certain areas which kind of blurs your render, but the shaders all compliment each other really well :)

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  3. yep, too much glow, Alex, which is giving you that 'burning out' effect in some areas; this is going to be a challenge, but it's going to be worth it, so onwards!

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