Thursday, 30 January 2014

Tuesday, 28 January 2014

Adaptation A: Infographic Volcano

From my tutorial I have been advised to create a simple stick figure in Maya with a simple rig to then animate and bring into after effects. As well as this I have been advised to create my volcano in Maya also. I have created a simple model, applied a surface shader and a basic texture. With this the render time will be very short and there are no need for lights as the surface shader self illuminates. I made three different textures varying the lava area and I think the last one works best.



Side view render, this is how it will look when animating.


Adaptation A: Developing Infographic Assets

After my tutorial I was told to simplify my volcano designs more and make my stick figure character less stick like and give him more volume. In terms of volcano colours I have taken number 1 forward.


Adaptation A: Initial Designs for Infographic Assets

For the assets in my infographic I am going for simplistic designs with limited colours used in each object from gradients. The stick figure is very basic at the moment but still deciding whether or not that is all I need for him.